Walkthrough and game guide
  • Basics
  • Primary Weapons
  • Special Weapons
  • Heavy Weapons
  • Classes
  • Sub-Classes
  • Races
  • Story Missions
  • Strike Missions
  • Collectible - Dead Ghosts
  • Collectible - Gold Chests
  • Game Modes
  • Vanguard and Crucible Bounties
  • Exotic Bounties
  • Multiplayer
  • Multiplayer Maps
  • Trophies

Hunter - Bladedancer

The Bladedancer subclass becomes accessible at LV15. From hereon, players will have the freedom to switch between the Gunslinger and Bladedancer subclasses as they see fit. The stat bonuses, grenades, and abilities of the selected subclass will become available.


Each class have the ability to use three different grenades but only one can be carried at a time. Grenades have a cooldown of 55 seconds. The stat attribute Discipline reduces the cooldown timer of grenades, allowing you to use this ability more often.
A sticky grenade that deals additional damage to enemies it was attached on.
This grenade skips on impact, releasing several projectiles that seek out and home in their targets.
Upon impact, the grenade releases bolts of lightning that will seek out nearby enemies.


Each class have their own movement ability. This allows them to cover more distances, reach higher ground, or just simply become more mobile. the Hunters movement ability is Double Jump. There are three modifiers which can only be activated one at a time.

Higher Jump
Increases the height gain from double jumping. The height reached is same as the Triple Jump.
Better Control
Players will have better control mid-air after double jumping.
Allows the bladedancer to teleport to a short distance. This replaces the double jump.

Super Ability

The Bladedancer's ability is called the Arc Blade. When activated, the bladedancer's view becomes third person and pressing the melee button will make the bladedancer dash towards the nearest target. If the target is behind cover or in the air, the bladedancer can jump and attack. While this ability is active, nearby targets will be auto-locked, making it easy to take out multiple targets in quick succession. The bladedancer is still vulnerable against enemy fire so it is recommended to have the shields fully up and running before using this super ability.

The Arcblade's cooldown is four minutes and 30 seconds though the cooldown will be significantly cut down by collecting orbs of light dropped by allies after using their super abilities. The attribute Intellect also improves the cooldown of super abilities. Like the grenades and movement skills, there are three bonus modifiers that can improve the Arc Blade's effects but only one can be activated at a time.

The bladedancer releases an explosion around him/her, damaging any nearby enemies
Razor's Edge
The bladedancer releases an energy wave that travels the ground.
Pressing the fire button when Arc Blade is active will cause the bladedancer to become invisible for a short while.


The Bladedancer's melee skill is called the Blink Strike. This allows the player to teleport to a short distance and land a devastating blow. . The ability's cooldown after 55 seconds before you can use it again. The attribute Strength improves the cooldown of your melee abilities. There are three melee ability modifiers but you can only activate one at a time.
Hitting an enemy from behind deals double damage.
Fast Twitch
Reduces the cooldown of Blink Strike
Escape Artist
After hitting the target with Blink Strike, the bladedancer becomes invisible for a few seconds - perfect for hit and run attacks.

Attribute Modifier 1

These modifiers directly affect the armor, agility, and recovery stats. There are two tiers, and each tier has three modifiers each. Like the other modifier groups, you can only activate one Attribute modifier per tier at a time.
Path Forgotten
+2 Armor and +2 Agility
Path Forbidden
+2 Recovery and +2 Agility
Path Unknown
Grants players +2 Armor and +2 Recovery

Attribute Modifier 2

Similar above, you can only select one bonus modifier at a time.
Way of the Drifter
+2 Armor, +1 Recovery and +2 Agility
Way of the Fearless
+5 Armor
Way of the Nomad
+4 Recovery and +1 Agility

Ability Modifier 1

There are two tiers of ability modifiers which can further enhance the effects or improve your abilities. There are three modifier each tier, and only one modifier can be activated at any given time.
Fleet Footed
Increases sprint speed and extends the distance the bladedancer can slide. Also increases agility by 1.
Quick Draw
Weapons become available immediately after dealing melee damage.
Increases the duration of cloaking effects.

Ability Modifier 2

Killing enemies with the Arc Blade extends its duration.
Players become invisible when they crouch after a few seconds. This effect wears off after a few seconds then becomes activated again when the user crouches again. Take note that once cloaking is enabled, you can stand up, sprint, and do whatever you want with the cloaking effect still active.
Hungering Blade
Allows players to regenerate health instantly after killing enemies using Blink Strike or Arc Blade.

Reference: Primagames

Comments for Hunter - Bladedancer

1 comments, latest first.
Great for any Raid... So far.

Guest | Added 20th Apr 2015, ID #40
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