Destiny's Update 1.0.2 Patch Notes

2nd Oct 2014 by Admin
The game's drop rate and how the way elusive Engrams are acquired and decrypted has been an ongoing concern for players. With Bungee's latest game update, it's expected to address some of the players' concerns. Check out the patch notes below.

Bungie advised that “You will need to log in again after returning to the title screen. You will not be kicked from activities.”

With this patch, we address some widely-discussed concerns with how Engrams are earned and claimed. Strikes have become more rewarding, and the rewards gained from them are more predictable. Also affected is the rotation of maps that appear in the Crucible.

Legendary (purple) engrams will always produce a Legendary quality item or higher. Note: Legendary engrams that exist in your inventory will change to Rare quality items when the patch is applied. However, decoding these engrams will still produce the same results as before

Rare (blue) engrams will always produce a Rare quality item or higher; Chance for Legendary gear increased

Materials: Ascendant Shards and Ascendant Energy promoted to Legendary quality (from Rare quality)

Rare (Blue) and Legendary (Purple) Engram drops added to the potential rewards for: Vanguard: Tiger Strike Playlist; Daily Heroic Missions (first time per day); Weekly Heroic Missions (first time per week)

Known issues: When selecting a higher difficulty for daily missions, XP Bonus not show in the reward display; You will still get the XP bonus, you just won’t see it in the UI

Reduced time limit on Bastion and First Light in Control and Clash from 15 to 12 minutes, bringing them in line with non-vehicle maps in those playlists

Lowered weighting on Bastion and First Light in Control and Clash so they appear less often in those playlists

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